![]() ![]() But at the end of the day, with its myriad of game modes on offer, players can still find hours of footballing fun.When it comes to the on the pitch action there is some improvement to the way players move and dribble with the ball. FIFA 22 has had a fairly modest impact on the series in terms of evolution. For almost every positive new addition, there seems to be a related aspect that unfortunately falls flat or holds back key features in some way. DecisionįIFA 21 marked several key improvements out of the box, but even though there’s been a couple of changes to the various game modes of FIFA 22, it ultimately feels like a double-edged sword of sorts. However, I do like how they’ve introduced a skill-tree system for the player’s avatar in Volta and Player Career, as the unlockable perks can make a measurable difference on the outcome of a match. ![]() The only thing is, why did EA restrict Arcade mode exclusively to weekends? I don’t think I’ll ever understand the logic there. The latter being quite an amusing addition, as you can play all sorts of silly street-style games like footy-tennis and dodgeball to improve your player’s skills. Instead, it’s just no-nonsense gameplay with Volta Battles against the AI for player upgrades and personalisation, as well as the online Squad matches and Arcade mode. The best part about Volta though – hands down – is that there’s none of that garbage story stuff from FIFA 21. ![]() I just wish they’d bring back the game-breaker system of the old-school FIFA Streets, because they actually made performing tricks worth something, other than simply looking cool. A new game-breaker-like power up gives players a temporary boost in stats like shooting and pace, and it definitely makes Volta more fun and arcade-y. Moving on, Volta Football has taken some baby steps towards the FIFA Street 2 style we all know and love, however it’s still not quite there yet. Although I always find it way more enjoyable to take an already pre-existing team to greater heights. From designing the club’s kit, logo, stadium, transfer budget, board expectations, etcetera. One notable change is that you can now build up a team of nobodies from scratch in FIFA 22 with all sorts of customisation options. But in all seriousness, I think this mode’s already good enough as is. Coaches and agents remain super creepy-looking and still just awkwardly mouth dialogue at each other, like they’re having the most passive-aggressive conversation you’ve ever seen. Moving over to Manager mode it’s basically exactly the same as last year. At the drop of a hat, they’ll just be like “nup, we’re scoring now” and there’s literally NOTHING you can do about it. And as much as I was praising the second-man defending and sprint abilities before, actually defending against the souped-up AI using these techniques is the equivalent of trying to stop a stampede of bulls. You’ll all too often find that if you prioritise build-up play in the middle attacking third, pretty much every passing lane will be blocked off or be made significantly difficult to find a breakthrough. However, what I don’t care for as much in FIFA 22 is the AI defence, especially on Legendary and Ultimate – they’re just too damn good sometimes! These guys stick to their formation like their lives depend on it. It only takes about two seconds after selecting the kits and pressing start to get the ball rolling. I’d be remiss not to mention how fast matches load from kick-off on PC as well. ![]() Okay, every now and then you’ll get the odd “who was that to? Row Z?” kind of thing. And not only do the general animations look super smooth, but almost every fumbled or failed passing attempt hardly ever felt like it was the result of the FIFA gods cursing me with terrible accuracy. ![]()
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